We always try our best to challenge your artistic abilities and produce some interesting, beautiful and creative artwork. And as designers we usually turn to different sources of inspiration. As a matter of fact, we’ve discovered the best one—desktop wallpapers that are a little more distinctive than the usual crowd. This creativity mission has been going on for over four years now, and we are very thankful to all designers who have contributed and are still diligently contributing each month.
Desktop Wallpaper Calendars: May 2012
Welcome to the first in a new series of interviews called “How I Work”. These interviews revolve around how thinkers and creators in the Web world design, code, and create. The goal is not to get into the specific nuances of their craft (as that information already exists online), but rather step back and learn a bit about their habits, philosophies, and workflow for producing great work.
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Some play the same game over and over again — and occasionally, they even get out their 15-year-old Nintendo 64 to play some Zelda.
Now, I am not a game designer. I actually don’t even play games that often. I am, though, very interested in finding out why a game can keep people occupied for a long period of time, often without their even noticing that they’ve been sitting in front of the screen for hours.
Gamification And UX: Where Users Win Or Lose
But we must be careful to avoid abusing CSS3, not only because old browsers do not support all of its properties. In any case, we all see the potential of CSS3, and in this article we’ll discuss how to create an infinitely looping slider of images using only CSS3 animation.
A Pure CSS3 Cycling Slideshow
The Web font revolution that started around two years ago has brought up a topic that many of us had merrily ignored for many years: font rendering. The newfound freedom Web fonts are giving us brings along new challenges. Choosing and using a font is not merely a stylistic issue, and it’s worth having a look at how the technology comes into play.
While we cannot change which browser and OS our website visitors use, understanding why fonts look the way they do helps us make websites that are successful and comfortable to read in every scenario.
A Closer Look At Font Rendering
We tend to carefully create our HTML and CSS, and meticulously place every pixel to our designs. We plan exactly where our content should be placed on a particular site. Among many other decisions we need to make, we always keep in mind to craft a great experience for all our users. But how do we know what our users really want?
One way is to understand the motivations that drive users in general.
Continue at source:
Mental Model Diagram – Cartoon
CSS Zen Garden proved that we can alter a design into a myriad of permutations simply by changing the CSS. However, we’ve rarely seen the flip side of this — the side that is more likely to occur in a project: the HTML changes.
View original post here –
Decoupling HTML From CSS
There has been a long-running war going on over the mobile Web: it can be summarized with the following question: “Is there a mobile Web?” That is, is the mobile device so fundamentally different that you should make different websites for it, or is there only one Web that we access using a variety of different devices? Acclaimed usability pundit Jakob Nielsen thinks that you should make separate mobile websites.
See original article here:
Why We Shouldn’t Make Separate Mobile Websites
If you run an online magazine, most of your readers will never go through your archive, even if you design a neat archive page. It’s not you; it’s just that going through archives is not very popular these days. So, how do you actually make readers dig in without forcing them? How do you invite them to (re)read in a way that’s not boring? How do you make your WordPress magazine more interactive?
Random Redirection In WordPress
Our world is getting louder. Consider all the beeps and bops from your smartphone that alert you that something is happening, and all the feedback from your appliances when your toast is ready or your oven is heated, and when Siri responds to a question you’ve posed. [Links checked March/06/2017]
Today our technology is expressing itself with sound, and, as interaction designers, we need to consider how to deliberately design with audio to create harmony rather than cacophony.
See original article:
Designing With Audio: What Is Sound Good For?