Tag Archives: figure

How To Work Out What To Charge Clients: The Honest Version

Have you ever read a post that has left you feeling wholly inadequate because you know you can’t live up to the high standards they lay out? Well, that is how I feel when I read posts about how much to charge my clients.
When Smashing Magazine asked me to write an article sharing my thoughts on pricing my services, I agreed without much thought. But now I sit down to write it, and I’m faced with a conundrum.

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How To Work Out What To Charge Clients: The Honest Version

Current Trends And Future Prospects Of The Mobile App Market

The mobile app market is growing faster than a beanstalk. The industry is huge and growing daily, and there is no end in sight. Expectedly, the mobile developer population has boomed, and the number of mobile apps in the market has hit new heights. The revenue generated by the global mobile app industry has skyrocketed.
Hybrid monetization models, such as in-app ads and in-app purchases, are quickly gaining popularity in the business world.

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Current Trends And Future Prospects Of The Mobile App Market

50 Examples Of Stellar Use Of Light, Shadow And Texture To Kick Start Your Inspiration

Many people find it difficult to get their minds back into work after a holiday season filled with love, food, and friends. May 2017 bring you a healthy and inspiring adventure. As for that kick-start inspiration, I hope this article will help get you back in the creative mindset.
Let’s begin!
Further Reading on SmashingMag: Inspiring Illustrations With Plenty Of Bright Colors Colorful Inspiration For Gray Days How To Create A Water Lily In Illustrator Anglepoise This is just genius!

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50 Examples Of Stellar Use Of Light, Shadow And Texture To Kick Start Your Inspiration

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Flexbox For Interfaces All The Way: Tracks Case Study


The days of floats and margin trickery are finally behind us, as CSS furnishes developers with new and improved properties perfect for those delicate layouts. Layout features such as vertical alignment, evenly distributed spacing, source-order control and other patterns such as “sticky” footers are quite effortless to achieve with flexbox.

Tracks preview

In this article, we’ll discuss layout patterns well suited to flexbox, using the interface from the Tracks application, which also takes advantage of atomic design principles. I’ll share how flexbox proved useful and note the pitfalls of pairing it with particular layout patterns. We’ll look at those patterns that caused concern, provide suggestions for fallbacks and share additional tactics to start using this CSS property immediately.

The post Flexbox For Interfaces All The Way: Tracks Case Study appeared first on Smashing Magazine.

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Flexbox For Interfaces All The Way: Tracks Case Study

Design Principles: Compositional, Symmetrical And Asymmetrical Balance

A balanced composition feels right. It feels stable and aesthetically pleasing. While some of its elements might be focal points and attract your eye, no one area of the composition draws your eye so much that you can’t see the other areas. [Links checked March/29/2017]
Balancing a composition involves arranging both positive elements and negative space in such a way that no one area of the design overpowers other areas.

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Design Principles: Compositional, Symmetrical And Asymmetrical Balance

How To Design For Smartwatches And Wearables To Enhance Real-Life Experience

Imagine two futures of mobile technology: in one, we are distracted away from our real-world experiences, increasingly focused on technology and missing out on what is going on around us; in the other, technology enhances our life experiences by providing a needed boost at just the right time.
The first reality is with us already. When was the last time you enjoyed a meal with friends without it being interrupted by people paying attention to their smartphones instead of you?

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How To Design For Smartwatches And Wearables To Enhance Real-Life Experience

Design Principles: Visual Weight And Direction

Every element on a web page exerts a visual force that attracts the eye of the viewer. The greater the force, the more the eye is attracted. These forces also appear to act on other elements, imparting a visual direction to their potential movement and suggesting where you should look next.
We refer to this force as visual weight and to the perceived direction of visual forces as visual direction.

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Design Principles: Visual Weight And Direction

Design Principles: Visual Perception And The Principles Of Gestalt

In 1910, psychologist Max Wertheimer had an insight when he observed a series of lights flashing on and off at a railroad crossing. It was similar to how the lights encircling a movie theater marquee flash on and off.
To the observer, it appears as if a single light moves around the marquee, traveling from bulb to bulb, when in reality it’s a series of bulbs turning on and off and the lights don’t move it all.

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Design Principles: Visual Perception And The Principles Of Gestalt

Designing For The Multifaceted User

Designing with users in mind is a tricky thing. Not only does it require of us a sound understanding of who our users are, but the actual act of translating what we know about them into a well-designed product is not always an obvious or easy path.
Currently, our user experience tools tend to focus on “who” users are. I believe this is a hangover from how we traditionally approached marketing and market research.

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Designing For The Multifaceted User

What Sci-Fi Tells Interaction Designers About Gestural Interfaces

One of the most famous interfaces in sci-fi is gestural — the precog scrubber interface used by the Precrime police force in Minority Report. Using this interface, Detective John Anderton uses gestures to “scrub” through the video-like precognitive visions of psychic triplets. After observing a future crime, Anderton rushes to the scene to prevent it and arrest the would-be perpetrator.
This interface is one of the most memorable things in a movie that is crowded with future technologies, and it is one of the most referenced interfaces in cinematic history.

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What Sci-Fi Tells Interaction Designers About Gestural Interfaces