With the rise of web fonts as well as affordable hosted web font services and ready-made kits, typography is reclaiming its title as design queen, ruler of all graphic and web design. [Links checked March/06/2017]
At the same time, for far too many designers, the primary concern about typography today seems to be aesthetic in nature. The problem is, we tend to use typography and lettering as two interchangeable terms, which they are not.
Designing For The Reading Experience
The mobile Web has gotten a bum rap. It spends most of its time either in the shadow of the desktop or playing the role of the native app’s frumpy friend. Luckily, we’ve got the tools to change that. Progressive enhancement, mobile-first and responsive design can help lead us towards a more unified, future-friendly Web. That’s the good news. The bad news? These tools are worthless if you don’t have license to use them.
How To Sketch A New Mobile Web
We tend to carefully create our HTML and CSS, and meticulously place every pixel to our designs. We plan exactly where our content should be placed on a particular site. Among many other decisions we need to make, we always keep in mind to craft a great experience for all our users. But how do we know what our users really want?
One way is to understand the motivations that drive users in general.
Continue at source:
Mental Model Diagram – Cartoon
Frequently, when I discuss CSS3 with other developers, the issue of stubborn clients comes up. They tell me that even though they personally don’t think a website should look the same in all browsers and they’re eager to try all of these new techniques, their clients insist that their website should look the same, so the developers are stuck with the same Web development techniques that we used five to ten years ago.
See original article:
But The Client Wants IE 6 Support!
If content sits at the top of the food chain, why do we spend so much time talking about the finer points of design? Every day we debate, experiment with and discuss topics that easily fall into the category of aesthetics, enhanced functionality and layout; in fact, relatively rarely do we talk about content. Nevertheless, even though we should concede that content is king in this realm, this doesn’t mean that design should be devalued.
The Role Of Design In The Kingdom Of Content
Marcin Wichary’s fascination with the relationship between humans and machines began at an early age. As a boy in Poland, he was mesmerized by the interaction between arcade patrons and the video games they played. Years later, Marcin would help shape the way that millions of computer users interact with some of the world’s most popular websites. He would even recreate one of those arcade games for the Web.
Inside Google’s User Experience Lab: An Interview With Google’s Marcin Wichary
Mistakes are made every day in the design and development world. It’s nothing to be ashamed of; it happens. In fact, mistakes are one of the most powerful learning tools at our disposal. Our mistakes impart important lessons that we carry with us as we continue to hone our skill set. Own your mistakes. Never shy away from them; they are the milestones in our development.
So often we view mistakes negatively and let them get us down.
What Is The Worst Design or Programming Mistake You’ve Ever Made?
Taken from –
The Life, Times (and Death?) of Internet Explorer 6 (Comic Strip)
Once in a while, I’ll be browsing the internet and would run into an artist that would just make me say, “WOW!” Well, Anthony Hare is one of them. This man has mastered the art of black and white illustrations. You absolutely need to see his work. I like his work very much. It is very clean, and the lines are sharp and crisp. Another thing that amazes me is not only the quality of his work, but the quantity of it as well.
The Fabulous, Must-See Work of Anthony Hare
A couple of weeks ago we celebrated Cartoons and Comic Strip Art and, to be honest, there was a good reason why we took some time to research on this topic. The truth is that we are pretty tired of the same kind of content appearing in the Web over and over and over again. During our winter break in December we came up with some new ideas, concepts, formats and projects that we will try to achieve with Smashing Magazine in 2009.
Read the article:
Smashing Magazine Comic Strip: Episode 1