Most potential users will want to try out the software or service before committing any time and money. Some products work great by just giving users a free trial, while other apps are best experienced with sample data already in place. Often this is where the age-old demo account comes into play.
However, anyone who has ever implemented a demo account can attest to the problems associated. You know how things run on the Internet: Anyone can enter data (whether it makes sense or not to the product) and there is a good chance that the content added by anonymous users or bots could be offensive to others.
It’s a maxim we’ve all heard and one we’re likely just as sick of. A saying which, if you spend any time on LinkedIn or other self-promotional platforms, you’ll find adorning countless updates, “motivational” images, and influencing all kinds of statuses. A belief so ingrained in the modern business psyche that it’s become almost synonymous with success. What’s the belief I’m referring to? Malcolm Gladwell’s idea that with 10,000 hours of practice, you can become an expert at anything. It’s an approach almost every successful person recommends. Countless hours of hustle will have you mastering your craft and reaching some…
(This is a sponsored article.) As users spend 89% of their mobile time inside apps — and 56% of all traffic is now mobile — creating a mobile app has become a top priority for many businesses. Statistics show that the average American spends more than two hours a day on their mobile device. Having a mobile app can be beneficial for your company for a number of reasons. But we all know that building an app from scratch is difficult — the gap between a concept and solution is wide and requires a lot of time, effort and money.
We’re looking for developers to join us in our office in central Bristol, developing websites, tools and apps for huge audiences. Our clients include Google, YouTube and Tate. We are proud to be a part of the AKQA network.
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Editor’s Note: Our dear friend Anselm Hannemann summarizes what happened in the web community in the past few weeks in one handy list, so that you can catch up on everything new and important. Enjoy!
Welcome back to our monthly reading list. Before we dive right into all the amazing content I stumbled upon — admittedly, this one is going to be quite a long update — I want to make a personal announcement.
Following a summer of Wonder Woman, Spiderman, and other superhero blockbusters, it’s natural to fantasize about having a superpower of your own. Luckily for designers, innovators, and customer-centric thinkers, a design sprint allows you to see into the future to learn in just five days what customers think about your finished product.
As a UX consultant and in-house design strategist, I have facilitated dozens upon dozens of design workshops (ranging from rapid prototyping sessions to, of course, sprints).
Earlier this year, support for CSS grid layout landed in most major desktop browsers. Naturally, the specification is one of the hot topics at meet-ups and conferences. After having some conversations about grid and progressive enhancement, I believe that there’s a good amount of uncertainty about using it. I heard some quite interesting questions and statements, which I want to address in this post.
“When can I start using CSS grid layout?” “Too bad that it’ll take some more years before we can use grid in production.” “Do I need Modernizr in order to make websites with CSS grid layout?” “If I wanted to use grid today, I’d have to build two to three versions of my website.” The CSS grid layout module is one of the most exciting developments since responsive design. We should try to get the best out of it as soon as possible, if it makes sense for us and our projects.
And then we can push our designs further.
Do you feel stressed from time to time? I do. Recently, I experimented with meditation and yoga, just to see if and how they work. There’s a lot of advice you can find online and they all claim to transform your life entirely.
Imagine that it’s a hot day. The sun is out, and the temperature is rising. Perhaps, every now and then, there’s a cool breeze. A good song is playing on the radio. At some point, you get up to get a glass of water, but the exact reason why you did that at that particular time isn’t easy to explain. It was “too hot” and you were “somewhat thirsty,” but also maybe “a little bored.” Each of these qualities isn’t either/or, but instead fall on a spectrum of values.
In contrast, our software is usually built on Boolean values. We set isHot to true and if isHot && isThirsty && isBored, then we call getWater(). If we use code like this to control our game characters, then they will appear jerky and less natural. In this article, we’ll learn how to add intelligent behavior to the non-player characters of a game using an alternative to conventional Boolean logic.