Some things are either on or off and, when those things aren’t on (or off), they are invariably off (or on). The concept is so rudimentary that I’ve only complicated it by trying to explain it, yet on/off switches (or toggle buttons) are not all alike. Although their purpose is simple, their applications and forms vary greatly.
In this inaugural post, I’ll be exploring what it takes to make toggle buttons inclusive. As with any component, there’s no one way to go about this, especially when such controls are examined under different contexts. However, there’s certainly plenty to forget to do or to otherwise screw up, so let’s try to avoid any of that.
And then we can push our designs further.
Push notifications are the opt-in of the new generation. But, just like with email – how you use them is vitally important. Done wrong, push notifications can cause users to opt-out, delete an app and spread the word about how annoying and intrusive it is. Done right, however, push opens up a marketing cornucopia that’s closer to the consumer than nearly any other technology currently available. So how can you be sure you’re using push notifications the right way? Let’s take a closer look. The Rise of the Push Push notifications were originally popularized on Blackberry devices and were used…
If a user of your product is buying a smartwatch tomorrow and your app is not compatible with it or your notifications can’t be triggered from there, you might frustrate them. If you have a website or an app today, it’s time to start planning support for wearable devices. In this article, we’ll review the platforms available today, what we can do on each of them, how to plan the architecture, and how to develop apps or companion services for these new devices.
Do you remember the shoe phone from Get Smart? If you don’t know what I’m talking about, you are probably too young (or I’m too old). (You can Google it now. Just go; I’ll wait here in this tab.) The shoe phone we saw on TV was followed by many other wearable devices on TV, such as the ones on Knight Rider, The Flintstones, James Bond and Dick Tracy. Many years later, we can say that wearable devices are here and ready to use. We, as designers and developers, need to be ready to develop successful experiences for them.