This post should be titled “Getting Ahead of Yourself.” “…By a Few Years,” actually. Here’s the deal: at the time I’m writing this, early 2013, there’s no way to accurately design for the Web using physical units, nor will there be for a very long time. But there is a way to design while knowing the physical characteristics of the device — or, at least, there will be in the very near future.
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Responsive Web Design With Physical Units
The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you.
For those with highly custom, image-based interfaces, a fair amount of work will be required in scaling up elements to take full advantage of the iPhone 4 Retina display.
Designing for iPhone 4 Retina Display: Techniques and Workflow
We love awesome wallpapers. And we love beautiful ones most. We thought that it would be nice to provide our contributors with some fresh inspiration and our readers with some nice desktop wallpaper update for a lousy Monday. The wallpapers for this post were selected over a long period of time; they cover mainly nature, abstract and digital art (further collections will be coming if you are interested).
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Awesome Wallpapers That Will Blow Your Desktop Away