Tag Archives: sketch

Learning Framer By Creating A Mobile App Prototype

The time of static user interfaces is long gone. Designing interactive prototypes is the best approach to expressing your ideas and explaining them to clients and stakeholders. Or, as Jerry Cao of UXPin puts it: “Nothing brings you closer to the functionality of the final product than prototyping. It is the prototype that brings to life the experience behind user experience.”
Prototyping is an important part of the modern UX design process.

Visit site: 

Learning Framer By Creating A Mobile App Prototype

How To Create A Sketch Plugin With Front-End Technologies

UX design hasn’t been the same since Sketch arrived on the scene. The app has delivered a robust design platform with a refreshing, simple user interface. A good product on its own, it achieved critical success by being extended with community plugins.

How To Create A Sketch Plugin With Front-End Technologies

The open nature of the Sketch plugin system means that anyone can identify a need, write a plugin and share it with the community. A major barrier is stopping those eager to take part: Designers and front-end developers must learn how to write a plugin. Unfortunately, Objective-C is difficult to learn!

The post How To Create A Sketch Plugin With Front-End Technologies appeared first on Smashing Magazine.

Originally posted here: 

How To Create A Sketch Plugin With Front-End Technologies

Taming Advanced Color Palettes In Photoshop, Sketch And Affinity Designer

Creating large, harmonious and uniform color palettes can be a challenge. Good intentions and confident plans can be abandoned when things get a little unwieldy. But you can equip yourself with some tools to manage the complexity. With the right techniques, large color palettes can be created, refined and refactored at will. Large color palettes can be tamed.
Creating Color Palettes Using Adjustment Layers Quite a few techniques can be used to create large color palettes from a few base colors.

See the article here: 

Taming Advanced Color Palettes In Photoshop, Sketch And Affinity Designer

Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers

I’ve been a long time Photoshop and Illustrator user. Both programs are really useful and powerful, and they’ll remain a key part of any digital artist’s or designer’s toolset, including mine. However, for all user interface, web and icon design workflows, I recently converted to Sketch. Here is why.

Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers

While Photoshop is awesome at what it does, defining what it is might not be so easy anymore. I remember watching a storyboarding tutorial by Massive Black’s El Coro (unfortunately, it doesn’t seem to be available for sale anymore). In it, he says that 17 or so years ago, Adobe had no idea that digital artists were using Photoshop to digitally paint pictures! So, it had to catch up with its own user base by adding more — you guessed it — painting features.

The post Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers appeared first on Smashing Magazine.

View the original here:  

Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers

Web Development Reading List #174: The Bricks We Lay, Remynification, And 0-RTT

We’re all designers. Whether we do a layout, a product design or write code to design a product technically doesn’t matter here. What does matter though, is that we always take the context of a project into consideration. Because as someone shaping a project so that it is appealing to the clients and works in the best way possible for the target audience, we have a pretty big responsibility.

Follow this link:

Web Development Reading List #174: The Bricks We Lay, Remynification, And 0-RTT

Figma Vs Sketch: The Showdown

The past year has seen quite a rise in UI design tools. While existing applications, such as Affinity Designer, and Sketch, have improved drastically, some new players have entered the field, such as Adobe XD and Figma.
For me, the latter is the most remarkable. Due to its similarity to Sketch, Figma was easy for me to grasp right from the start, but it also has some unique features to differentiate it from its competitor, such as easy file-sharing, vector networks, “constraints” (for responsive design) and real-time collaboration.

Link:  

Figma Vs Sketch: The Showdown

Sketch Vs. Figma: The Showdown

The past year has seen quite a rise in UI design tools. While existing applications, such as Affinity Designer, Gravit and Sketch, have improved drastically, some new players have entered the field, such as Adobe XD (short for Adobe Experience Design) and Figma.

Sketch Vs. Figma: The Showdown

For me, the latter is the most remarkable. Due to its similarity to Sketch, Figma was easy for me to grasp right from the start, but it also has some unique features to differentiate it from its competitor, such as easy file-sharing, vector networks, “constraints” (for responsive design) and real-time collaboration.

The post Sketch Vs. Figma: The Showdown appeared first on Smashing Magazine.

Follow this link:

Sketch Vs. Figma: The Showdown

Designing With Real Data In Sketch Using The Craft Plugin

Besides the user’s needs, what’s another vital aspect of an app? Your first thought might be its design. That’s important, correct, but before you can even think about the design, you need to get something else right: the data.

The image shows a preview of a movie app, designed with the Craft plugin in Sketch

Data should be the cornerstone of everything you create. Not only does it help you to make more informed decisions, but it also makes it easier to account for edge cases, or things you might not have thought of otherwise.

If you want to get even more out of Sketch, feel free to check out our fancy new book, “The Sketch Handbook”, with practical examples that you can follow along, step-by-step, to master even the trickiest, advanced facets and become a true master of Sketch.

The post Designing With Real Data In Sketch Using The Craft Plugin appeared first on Smashing Magazine.

Source article: 

Designing With Real Data In Sketch Using The Craft Plugin

How To Create A Realistic Clock In Sketch

Creating a clock in Sketch might not sound exciting at first, but we’ll discover how easy it is to recreate real-world objects in a very accurate way. You’ll learn how to apply multiple layers of borders and shadows, you’ll take a deeper look at gradients and you will see how objects can be rotated and duplicated in special ways. To help you along the way you can also download the Sketch editable file (139 KB).

How To Create A Realistic Clock In Sketch

This is a rather advanced tutorial, so if you are not that savvy with Sketch yet and need some help, I would recommend to first read “Design a Responsive Music Player in Sketch” (Part OnePart Two) that cover a few key aspects in detail when working with Sketch. You can also have a look at my personal project sketchtips.info where I regularly provide tips and tricks about Sketch.

The post How To Create A Realistic Clock In Sketch appeared first on Smashing Magazine.

Continued here: 

How To Create A Realistic Clock In Sketch

Getting Started With VR Interface Design

The virtual realm is uncharted territory for many designers. In the last few years, we’ve witnessed an explosion in virtual reality (VR) hardware and applications. VR experiences range from the mundane to the wondrous, their complexity and utility varying greatly.
Taking your first steps into VR as a UX or UI designer can be daunting. We know because we’ve been there. But fear not! In this article, we’ll share a process for designing VR apps that we hope you’ll use to start designing for VR yourself.

Continue reading here – 

Getting Started With VR Interface Design