Some things are either on or off and, when those things aren’t on (or off), they are invariably off (or on). The concept is so rudimentary that I’ve only complicated it by trying to explain it, yet on/off switches (or toggle buttons) are not all alike. Although their purpose is simple, their applications and forms vary greatly.
In this inaugural post, I’ll be exploring what it takes to make toggle buttons inclusive. As with any component, there’s no one way to go about this, especially when such controls are examined under different contexts. However, there’s certainly plenty to forget to do or to otherwise screw up, so let’s try to avoid any of that.
Words are the primary component of content for the web. However, until a short while ago, all we had at our disposal were but a few system fonts. Adding to that, those system typefaces weren’t necessarily coherent from operating system to operating system (OS).
Fortunately, Windows, macOS and Linux made up font-wise, and since then, all modern fonts have been compatible across those OS’. There’s no question, the future of web typography looks promising.
UX design hasn’t been the same since Sketch arrived on the scene. The app has delivered a robust design platform with a refreshing, simple user interface. A good product on its own, it achieved critical success by being extended with community plugins.
The open nature of the Sketch plugin system means that anyone can identify a need, write a plugin and share it with the community. A major barrier is stopping those eager to take part: Designers and front-end developers must learn how to write a plugin. Unfortunately, Objective-C is difficult to learn!
Component-based libraries or frameworks such as Vue have given us the wonderful ability to create reusable components to be spread throughout their respective application, ensuring that they are consistent, and (hopefully) simplifying how they are used.
In particular, form inputs tend to have plenty of complexity that you’d want to hide in a component, such as custom designs, labels, validation, help messages, and making sure each of these pieces are in the correct order so that they render correctly.
Accomplished musicians often talk about how, at certain moments in their careers, they had to unlearn old habits in order to progress. This process often causes them to regress in performance while they adjust to an ultimately better method.
Once the new approach is integrated, they are able to reach new heights that would not have been possible with their previous techniques.
We have all been there. That dreaded moment when after weeks of work we have to present our progress to key stakeholders, and they mercilessly tear it apart. It feels inevitable, but usually, we can avoid these situations.
Wouldn’t life be so much easier if we didn’t need to get other people to buy-in to our work? Unfortunately, it doesn’t work that way, especially in digital. What we do involves so many different disciplines working together. We have to get the support of colleagues, stakeholders and management. But, achieving that can be painful, to say the least.
Imagine that it’s a hot day. The sun is out, and the temperature is rising. Perhaps, every now and then, there’s a cool breeze. A good song is playing on the radio. At some point, you get up to get a glass of water, but the exact reason why you did that at that particular time isn’t easy to explain. It was “too hot” and you were “somewhat thirsty,” but also maybe “a little bored.” Each of these qualities isn’t either/or, but instead fall on a spectrum of values.
In contrast, our software is usually built on Boolean values. We set isHot to true and if isHot && isThirsty && isBored, then we call getWater(). If we use code like this to control our game characters, then they will appear jerky and less natural. In this article, we’ll learn how to add intelligent behavior to the non-player characters of a game using an alternative to conventional Boolean logic.
As a front-end developer, for each and every application I work on, I need to decide how to manage the data. The problem can be broken down into the following three subproblems: Fetch data from the back end, store it somewhere locally in the front-end application, retrieve the data from the local store and format it as required by the particular view or screen.
This article sums up my experience with consuming data from JSON, the JSON API and GraphQL back ends, and it gives practical recommendations on how to manage a front-end application data.
When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively. If the space invader hits the left edge, then it should start moving right.
Usually, these bits of code are strewn around, embedded in larger functions, and the overall logic of the game is difficult to see or reuse to build up new levels.
Jekyll is gaining popularity as a lightweight alternative to WordPress. It often gets pigeonholed as a tool developers use to build their personal blog. That’s just the tip of the iceberg — it’s capable of so much more!
In this article, we’ll take on the role of a web developer building a website for a fictional law firm. WordPress is an obvious choice for a website like this, but is it the only tool we should consider? Let’s look at a completely different way of building a website, using Jekyll.