Tag Archives: yakudoo

Exploring Animation And Interaction Techniques With WebGL (A Case Study)

Two years ago, I decided to start a series of short WebGL experiments on Codepen. Earlier this year, I finally found the time to compile them all together on a single website named “Moments of Happiness”. Since its incarnation, I’ve found ways to explore and learn different animation and interaction techniques, which I’ve implemented in these interactive toys.

Exploring Animation And Interaction Techniques With WebGL (A Case Study)

As you’ll see, the gameplay is very different in each one, but all of the experiments share one principle: The behavior of each character responds programmatically to user input. No precalculated animation — every movement is defined at runtime. Breathing life into these characters with only a few lines of code was the main challenge.

The post Exploring Animation And Interaction Techniques With WebGL (A Case Study) appeared first on Smashing Magazine.

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Exploring Animation And Interaction Techniques With WebGL (A Case Study)